Projects listed below do not include any work done for clients / as part of employment.
Creators.Direct provides an easy way for content creators to have apps on iTunes & Google Play, with far lower costs, delays, and configuration than other solutions.
It also supports custom payments, multi-channel networks, and is fully integrated with 17+ websites.
I personally developed both the iOS and Android apps, the sales site, the Creator Portal, and all back-end processes.
Pixel Blacksmith is a free Android crafting game. It has been downloaded over 200,000 times, and has an average rating of 4.0.
It was my first Android app, so has evolved significantly over time as my skills have improved, and in response to player feedback. The most recent iteration has a massive array of features, including 230+ items, 50+ traders, 50+ visitors, 20+ settings, and 25+ upgrades.
Whilst working on the game, I've been the developer, designer, promoter, customer support, and any other role that has been required!
Blacksmith Slots is a crafting / slots hybrid game, a spin-off from Pixel Blacksmith. It has been launched relatively recently, so more detailed statistics will be available after it has been on the market a few months.
It features hundreds of characters, slot machines, and items, and a quest to save the world!
Game Dev Algorithms is a Wordpress based blog with algorithms / techniques I've come across whilst developing games, in the hope that they'll be useful to others.
Techniques are explained fully, and contain diagrams and example code where appropriate.
Most articles have code hosted on GitHub's Gist platform.
The Nearest is an Android utility app that quickly finds the closest place in a specified category.
Shortcuts can be added on the homescreen, or scheduled as future notifications. For example, a shortcut could be created to find the nearest ATM in one click, useful for travelling to a new city.
The Nearest was created as a self-imposed 24 hour project.
With over 10k installs, the Android game Connect Quest was a moderate success. It features a level generator, and a few rather complex algorithms for detecting puzzle completion.
Additionally, puzzles can be shared between users & imported via QR codes.
It unfortunately ran into legal issues shortly after release, due to the word "Flow" in the original game name, leading to a rebrand.
Like many programmers, most of my languages are self-taught. Some languages have proficiency evident in side projects, but others (e.g. C#) have only been used during employment.
In approximate order of expertise:
I have a strong interest in order and structure, and databases perfectly fit that requirement. My MCSE, MCSA, and MTA were gained in my spare time due to my passion for databases, and I have extensive experience with most database flavours.